We have 20+ pinballs ready to play in Free Play. This page has a summary of all the available to play games, with helpful links so you can learn the rules and also how they made the game. It’s always fun to learn more. Many of our games are on insider connected, and you can view those high scores here.

The Uncanny X-men
Produced by Stern Pinball
Designed by Jack Danger
The Uncanny X-Men pinball machine is one of the most unique games to come from Stern Pinball in recent times. Typically a company as established isn’t going to go out on a limb for something so crazy, but they did… and frankly, it pays off.
Jack Danger, pinball enthusiast turned into a pinball designer, is at it again with a new pinball design. It follows what we call the “Everything is a ramp”. As most shots come back on the ramp, and you can really hit combos efficiently once you get into the flow.
The danger room, to the left is an area where balls will go into consistently that you can hit out up the ramp or around the pop bumper. It’s a very neat layout that requires tweaking. Once it’s tweaked though you’ll be playing a fast and loose pinball from a highly respected designer.

John Wick
Produced by Stern Pinball
Designed by Elliot Eismin
John Wick pinball is a fast playing, action packed pinball machine. The neon green plexi panels really add a color flare to the playfield. Initially this game was launched with a lot of drama, and game code that really didn’t hit like the other Stern titles.
Stern decided to change the team coding, and they have rewrote the game rules to improve the overall experience. You’ll find yourself playing on edge because the fall can come back at you FAST.
The game features some unique shots like the cellar shot, the dance club, and the bashable car.

Stranger Things
Produced by Stern Pinball
Designed by Brian Eddy
Stranger Things pinball is a perfect homage to Stranger Things from Netflix. The game features a open fan design with some of the most brutal game play. The drop targets will send the ball back right between the flippers, and killing the Demogrogon is a real challenge for novice players.
This game is packed with modes from the TV series (Season 1 on the left, and Season 2 on the right). The location of pop bumpers and overall design is something that hasn’t really been done before in a way we recognize. Regardless, the game is very fun!
Try it out today and see how you can do!

Pulp Fiction
Produced by Chicago Gaming Co.
Designed by Mark Ritchie
Originally starting out as a game for Quentin Tarantino himself, Pulp Fiction is a retro game made in modern times. He wanted a game that played like a 70’s game, with no ramps.
There was a lot of back and forth with this game’s production in finding a layout that made Quentin happy.
What we were left with was one of the most interesting and replayable games in a long-long time. Pulp fiction has several call outs and the full use of the movie’s assets, mixed with multiple game modes and multi balls.
You will be coming back again and again!

Venom
Produced by Stern Pinball
Designed by Brian Eddy
Venom has been one of those games that has divided the fans. To some, they see a completely open playfield, missing things. Others see shots that are easier to make, and a fast paced gameplay with the ball locking mechanism built into the game.
One thing is for sure to us, the people who frequent this place love the game. Not only do you retain your levels when you sign in with your phone, you can get to so many modes without being an expert… which is something we think is lost on most games.
As the code matured the game got even better in our opinion.

Dungeons & Dragons
Produced by Stern Pinball
Designed by Brian Eddy
Stern has really went out of the way to create a new pinball experience with Dungeons & Dragons: The Tyrant’s Eye. From a new high tech motorized dragon, to their advanced game code that lets you travel and complete missions. Some missions are easy, and some are freakin’ impossible.
The fact that this game has the puzzles randomized weekly keeps the game fresh, and the shots are challenging yet rewarding.
It’s definitely worth a try, and we are excited of what the future game code updates will bring to this title!

Star Trek
Produced by Stern Pinball
Designed by Steve Ritchie
Star Trek is a game out of Stern’s return to grace era. Around the same era when we bought our very first new in box pinball machine, Mustang (which is now at District 82)
Featuring a voyager mech that will take hits and bounce around, as well as fire the ball back at you, with a real simple to understand set of modes, we consider Star Trek an incredibly inviting game to someone who may be new to pinball.
The warp ramp allows you to build up the warp bonus, while trying to time your flippers to keep looping it.
We have upgraded this game with a COLOR Dot Matrix display for enhanced visuals.

Jurassic Park
Produced by Stern Pinball
Designed by Keith Elwin
Stern Pinball’s Jurassic Park is the third Jurassic Park pinball made.
Jurassic Park Pro has been praised for its challenging gameplay, engaging theme, and deep ruleset. It is considered to be one of designer Keith Elwin’s best creations at the time. Some players find the shots to be difficult but very satisfying. The game has been described as “easy to play, but difficult to master”. The integrated map progression system provides a clear sense of objectives and progression. Some reviewers have noted the T-Rex toy as a highlight.

Black Knight
Produced by Stern Pinball
Designed by Steve Ritchie
Black Knight: Sword of Rage is a pinball machine designed by Steve Ritchie and released by Stern Pinball in March 2019. It is the third game in the iconic Black Knight series, which debuted in 1980. The game challenges players to defeat the Black Knight and his minions, including a skeleton army and fantasy creatures, by navigating dark and mysterious realms. This is the first time in the franchise’s history that players can fight back against the taunting and antagonistic Black Knight.
The game features an interactive Black Knight bash toy with a motorized flail and a shield that moves and blocks shots. It also includes a Magna-Save magnet for saving the ball from draining and timed resetting drop targets. All models showcase stunning hand-drawn art, and a legacy sound package by Scott Ian of Anthrax and Brendon Small, with custom speech by Ed Robertson of Barenaked Ladies.
Gameplay involves battling various monsters across different realms to eventually confront the Black Knight in his castle. Reviews highlight the game’s brutal difficulty, fast gameplay, and excellent music and sound effects, noting it can be a rewarding experience for skilled players and a great way to improve one’s pinball skills.

Godzilla
Produced by Stern Pinball
Designed by Keith Elwin
This immersive experience is further enhanced by captivating visuals and audio, featuring video and audio clips from ten Toho Showa Era Godzilla films, transporting players directly into the Godzilla universe. The iconic title song “Godzilla” by Blue Oyster Cult and the original theme song from the 1954 Godzilla movie create an unforgettable atmosphere. In addition to its exciting gameplay and immersive theme, the Godzilla Pro Edition also introduces Stern’s Insider Connected™ system, enabling players to connect with the game and a global network of fellow enthusiasts, tracking their progress, unlocking achievements, and participating in promotions. Stern Insider Connected also provides valuable tools for operators to remotely manage machines and enhance location play. The Pro edition also comes equipped with a stereo sound system featuring a 3-channel amplifier, a 10-band graphic equalizer, and optional Japanese speech subtitles for an even more authentic experience. The Pro edition provides a faster gameplay experience without the waiting periods associated with motorized features.

Star Wars
Produced by Stern Pinball
Designed by Steve Ritchie
Star Wars is based on the original three films, and feature use of the Spike 2 system’s HDMI out to power another screen on the playfield.
The Star Wars Pro Edition is lauded for its fast gameplay and deep ruleset, but some critics find the playfield layout to be somewhat sparse compared to other Stern titles. While it lacks the hyperspace ramp, the Pro still offers an engaging experience, particularly for Star Wars fans drawn in by the theme and original movie assets. The game provides a challenging experience that rewards skilled players who learn to navigate its modes, multipliers, and mission structure. However, some players find the multiplier system to be overly influential on scoring, potentially overshadowing the completion of objectives. Despite this, the game is generally considered to be fun, and the fast flow and variety of modes make it highly replayable for both casual players and experienced pinball enthusiasts.

The Mandalorian
Produced by Stern Pinball
Designed by Brian Eddy
Launched in 2021 and is based on the popular Star Wars Disney+ series. The game transports players into the role of the Mandalorian, teaming up with Grogu (The Child), to complete missions, bounty hunts, and encounters while battling various enemies. Key features include a custom sculpture of Grogu, a custom-molded Razor Crest ship that activates multiballs, a left ramp that diverts the ball to a mini playfield for Encounters, and a unique “Foundry” where players can exchange Beskar (currency) for equipment and weapons. The game boasts authentic video and audio from seasons one and two of the show, according to Stern Pinball, as well as custom speech by actor Carl Weathers as Greef Karga, and the iconic title theme song by Ludwig Göransson. All models (Pro, Premium, and Limited Edition) utilize Stern’s SPIKE™ 2 System and feature stunning hand-drawn artwork by Randy Martinez.
The Pro Edition features a static Encounter mini playfield with one flipper. Critics praise the game’s immersive theme, deep ruleset, and the satisfying feeling of hitting challenging shots, but some find the shots difficult to master initially and consider the playfield layout somewhat cramped. The game offers various modes, including single-ball Missions, multi-ball modes like Ice Spider Multiball, and Ambush sequences, requiring both skilled shots and strategic decision-making.

Guardians of the Galaxy
Produced by Stern Pinball
Designed by John Borg
Stern Pinball’s Guardians of the Galaxy pinball machine immerses players in the Marvel Cinematic Universe as they join Star-Lord, Rocket, Gamora, Drax, and Groot to battle Ronan and prevent him from destroying the galaxy with the Infinity Stone. Features a sculpted, interactive ball-eating Groot bash toy with a motorized jaw that locks balls for multiball action, as well as a sculpted Rocket figure that returns the ball at high speed. The game highlights the mysterious Orb with color-changing inserts that open to reveal the powerful Infinity Stone.
The game offers a dynamic and challenging experience, with eight interactive game modes, multiple multiball modes including Groot and Orb Multiball, and a high-fidelity sound system featuring music from the films and an original score. All models showcase original hand-drawn artwork by Christopher Franchi and are powered by Stern’s SPIKE™ 2 system.
Despite varied opinions on its difficulty and flow, many players enjoy its fast-paced action, rewarding shots, and engaging theme integration, particularly when enhanced with community-created sound mods that incorporate more licensed music and original actor voices.

The Beatles
Produced by Stern Pinball
Designed by George Gomez
Stern Pinball’s The Beatles Gold Edition, released in 2018, is a highly collectible pinball machine designed to evoke the retro feel of a classic 1960s pinball machine while utilizing modern technology. Based on the iconic band, this machine features vibrant artwork, nine classic Beatles songs, and custom speech and callouts by legendary DJ Cousin Brucie, who introduced the band at their famous Shea Stadium concert. The playfield is notable for its simplicity, featuring four flippers, eleven drop targets, eight stand-up targets, multiple skill shots, two opto-spinners, a ball-catching magnet, and a unique magnetic spinning record disc in the center.
Despite its retro design, the Gold Edition uses Stern’s SPIKE™ 2 system to power high-definition animations and simulated reel scoring on its video screen. While reviews praise the game’s fast gameplay, satisfying shots, and the excellent sound quality of the integrated music and callouts, some find the playfield layout to be somewhat lacking in depth compared to more feature-rich modern pinball machines. The limited production run of 1,614 units, along with the Diamond (100 units) and Platinum (250 units) editions, positions the Gold Edition as a desirable collector’s item, according to Stern Pinball. While the game may appeal more to Beatles fans and those seeking a retro pinball experience, its overall design and gameplay offer a unique and enjoyable, albeit sometimes simple, experience for players of all skill levels.

Guns N Roses
Produced by Jersey Jack Pinball
Designed by Eric Meunier
Jersey Jack Pinball’s Guns N’ Roses machine, released in 2020 and designed with the input of Slash, aims to deliver a concert experience by immersing players in the band’s “Not In This Lifetime” tour. It features 21 of the band’s studio master recordings and incorporates live concert footage alongside original pinball music composed by Slash. Gameplay involves collecting band members to start songs, utilizing four flippers, and a 27″ backbox HD LCD that displays animations and live concert footage. The game also features an interactive drum kit, RGB LED Hot-rail Lighting, and a magnetic spinning record disc in the center of the playfield. The Limited Edition boasts a Gibson Headstock upper playfield with a 6-ball lock and a Fender Bass Head mini playfield, adding further depth and challenges to the gameplay.
The game’s strengths lie in its exceptional theme integration, especially for Guns N’ Roses fans, providing an exciting “concert-like” atmosphere through music, lighting, and visuals. The deeper ruleset offers complexity, challenging players to master shots and modes, including various multiballs and a risk-reward song jackpot system. However, some criticisms include a tendency for excessive multiballs, potentially repetitive gameplay when not in song mode, and inconsistent flipper strength, sometimes requiring upgrades. Despite these drawbacks, the game is generally well-regarded by fans of the band and those who appreciate a unique, immersive pinball experience.

Space Jam (DVD)
Produced by Sega Pinball
Designed by Jack Danger
Sega’s Space Jam pinball machine, released in 1996, draws players into the world of the movie, featuring characters from both the Looney Tunes and the NBA, led by Michael Jordan. Players aim to light up seven planets surrounding Michael Jordan’s image on the lower playfield to reach the wizard mode, Final Jam. Key features include a skill shot involving plunging the ball into a basket, with different awards available upon success, including points, ball locks for multiball, a mystery award (Wabbit Hole), and super pops. There’s also a basketball hoop that can be shot using ramps and a unique jump shot lane that locks balls for multiball.
The game offers a dual scoring system, tracking both pinball points and basketball points, the latter earned by shooting the basket for 2, 3, and a special 10-point shot. While critics appreciate the game’s approachable gameplay, fun shots, and nostalgia factor for fans of the movie, some find the ruleset to be somewhat simple and lacking the depth of other Sega or Stern machines. The artwork and sound package effectively capture the movie’s theme with custom speech from Michael Jordan, stadium announcer Ray Clay, and the Looney Tunes characters. Despite its simpler rules, Space Jam Pinball offers an engaging experience, particularly for beginners and casual players, and it’s considered to have good replayability.

Who Dunnit?
Produced by Bally
Designed by Dwight Sullivan
The Who Dunnit pinball machine, released by Bally Manufacturing Co. in September 1995, combines a murder mystery theme set in a 1940s-style casino with pinball gameplay. Players assume the role of a detective, investigating one of five murder cases by interrogating suspects and gathering evidence to identify the killer. Key features include a phone for interrogations, a unique elevator ramp that transports the ball to different floors within Tony’s Palace (the casino setting), a slot machine, a roulette wheel for betting points, and a skill shot involving shooting the ball into a basket. Successfully solving a case involves a dramatic confrontation on the roof where players try to apprehend the killer.
While players enjoy the immersive murder mystery theme, the engaging narrative, and the inclusion of classic elements like the “Peter Gunn” theme music, reviews are mixed on the game’s depth and replayability. The game is also praised for its innovative use of the elevator ramp, the satisfying feel of making successful shots, and its appeal to both seasoned pinball players and those new to the game, especially due to its approachable difficulty and clear objectives. The artwork effectively captures the noir atmosphere, though the casino elements can feel somewhat tacked on to the core detective theme.

Breakshot
Produced by Capcom
Designed by Greg Kmiec
Capcom’s Breakshot pinball machine, released in 1996, stands out for its unique blend of a classic 1970s pinball feel with modern Solid State technology and a billiards theme. This single-level playfield game features a three-flipper layout and no ramps, making it a faster-paced game focused on precise shooting and skill shots. The central playfield element is a three-scoop “cue” mechanism where balls are locked and then propelled by a rising post into the scoops to start the various multiball modes, including Ball-O-Rama (2-ball) and Breakshot Frenzy (3-ball). Players progress through three pool-themed games – Eight Ball, Nine Ball, and Rotation – by hitting specific targets to “sink” virtual pool balls. Completing these games unlocks the Wizard Mode: Cutthroat Countdown, a timed mode where the player must hit called-out targets within a time limit.
Despite its retro design, Breakshot utilizes a Dot Matrix Display (DMD) to show scores and animations, including a simulated classic pinball score reel display. The artwork by Stan Fukuoka complements the pool hall atmosphere, and the game incorporates digital sound that simulates the classic electromechanical chimes. Reviews praise the game’s fast gameplay, challenging shots, and unique theme integration, particularly the innovative center pocket mechanism that mimics playing billiards.

Triple Action
Produced by Williams
Designed by Steve Kordek
Williams Triple Action is a classic electro-mechanical (EM) pinball machine, designed by Steve Kordek and featuring artwork by Christian Marche, released in February 1974. Available in both replay and add-a-ball (Star Action) versions, the game focuses on a simple yet engaging ruleset centered around maximizing an end-of-ball bonus. Key playfield features include two flippers, three pop bumpers, two slingshots, four drop targets, three rollover buttons, and a central spinning post. Players aim to advance the bonus multiplier by hitting targets at the top of the playfield and by skillfully hitting the spinner. The drop targets, which are tied to extra balls in the add-a-ball version, also play a significant role in scoring. The artwork depicts a somewhat ambiguous “Show Business” theme with Middle Eastern or Arabian Nights elements.
Triple Action is praised for its fast-paced action and the satisfying challenge presented by the spinner, which can be difficult to hit consistently. The game’s wide outlanes contribute to its challenging nature, making each shot feel impactful. While some find the ruleset to be relatively simple and potentially lacking in depth for prolonged play, it’s considered an enjoyable game for both new and experienced players, particularly those who appreciate the classic EM era of pinball.

Pro Football
Produced by Gottlieb
Designed by Ed Krynski
Gottlieb’s Pro Football pinball machine, released in 1973 and designed by Ed Krynski with artwork by Gordon Morison, offers a unique electro-mechanical (EM) pinball experience based on American football. It stands out for its unconventional layout, including a four-flipper arrangement that prevents the traditional cradling of the ball and a unique ball launch mechanism where the ball is ejected from the center by pressing the right flipper button. The game features two scoring systems: a standard pinball high score reel and a separate “Points” reel that tracks football-style points. Players score touchdowns by advancing the football 100 yards down the field, which adds 6 points to the football score and 6,000 points to the high score. This is achieved by hitting targets, the spinner, and rollovers, with side drains also scoring a touchdown. The game includes two vari-targets that act as blockers and contribute to scoring touchdowns or additional yardage. The gameplay focuses on precision shots and quick reflexes due to the flipper layout and fast action.